// SELECT PROGRAM

Strange games.
One COBOL mainframe.

Choose a program below. A canonical COBOL registry generates every game card and supplies the runtime policy used to decide whether each program can launch.

GAME_REGISTRY.CPY
000100 COPY "GAME_REGISTRY.CPY".
000200 PERFORM VARYING GAME-INDEX
000300     UNTIL GAME-INDEX > GAME-COUNT
000400     PERFORM APPLY-GAME-POLICY
000500 END-PERFORM.

READY. OWNER=COBOL POLICY=ACTIVE

// AVAILABLE LOAD MODULES

Select a game

Availability, required-service policy, and latency thresholds are evaluated by the COBOL application core.

01CHECKING

TRUMPSCRIPT / SPL / ASSEMBLY / PYTHON

Trump vs. Shakespeare

A simultaneous-turn debate duel with local and online play, server-authoritative combat, and live WebSocket rooms.

  • 1v1 local and online
  • Real Assembly combat runtime
  • Ephemeral room system
02CHECKING

BRAINFUCK / TYPESCRIPT / R

Crazy Mini Golf

A complete nine-hole browser minigolf game whose authoritative state transitions run through a protected Brainfuck engine.

  • Nine designed holes
  • Mouse, touch, and keyboard
  • Local score persistence
03CHECKING

RUST / R / TRUMPSCRIPT / PIET

Crazy Race

A server-rendered 1v1 racing game with an R-generated circuit, TrumpScript commentary, and a Piet-powered boost oracle.

  • Online and pass-and-play
  • Fresh generated circuits
  • Adaptive Piet boosts

// EXECUTION MODEL

One registry. One policy authority.

  1. 01Canonical COBOL copybookDefines game identity, routing, launcher content, defaults, and policy controls once.
  2. 02COBOL decision engineApplies enabled, required, latency, maintenance, and minimum-availability rules.
  3. 03Go transport adapterHandles HTTP, WebSockets, probes, and bounded protocol rewriting without owning application policy.